jscii
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Betrayer -> ran out of memory
Betrayer, a 32 bit Unreal Engine 3 game, can't allocate past the first level and CTD. Runs fine w/o D9VK. Is this some lack of largeaddressaware flag because D9VK requires more memory allocation ? steam-243120.log
Does it work when forcing Large Address Aware?
@Joshua-Ashton i'd like to know how to set this flag on Linux, would be greatly appreciated =)
@Bumbadawg Use PROTON_FORCE_LARGE_ADDRESS_AWARE=1 runtime option https://github.com/ValveSoftware/Proton#runtime-config-options
Thanks @qdevpl this is the kind of variable that should be ON by default. It didn't fix the issue. I checked the game files and it's all right.
(don't mind the size, it's because i'm using a tiling script on Kwin)
steam-243120.log
So it says
registry.cpp (255) : Assertion Failed: On-disk registry has changed and is marked dirty - we're about to lose data.
and
370 11096.734:0027:0028:fixme:wbemprox:enum_class_object_Next timeout not supported
seem to hint the root cause. Then it doesn't fails to post-process, fails to load a texture and crashes.