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Separate de-spawn flag for hostile mob and neutral mob

Open LadyCailinBot opened this issue 12 years ago • 7 comments

WORLDGUARD-2273 - Reported by kalvin807

Hello,WorldGuard developers.I would like to suggest adding flags for each type of mobs (hostile,non-hostile). It will be great for owner that want to have a nice animals farm without creeper,zombies,etc.:)

LadyCailinBot avatar Nov 05 '12 10:11 LadyCailinBot

Comment by Scrayos

That's just available. You can set the Type of Mobs which are blocked. Even more detailed. Like "Block just Sheeps" - Look at the Reference for further Information.

LadyCailinBot avatar Nov 05 '12 13:11 LadyCailinBot

Comment by kalvin807

Can you teach me how ? I can't find this flag at wiki.The only flag I found is 'mob-spawning' which block all mob.to spawn .thanks

LadyCailinBot avatar Nov 05 '12 22:11 LadyCailinBot

Comment by sk89q

There is a deny-spawn that takes a list of monsters.

Like {{/rg flag region_name deny-spawn creeper,spider}}

LadyCailinBot avatar Nov 06 '12 17:11 LadyCailinBot

Comment by Steen.Schütt

Mob despawning should be possible. Mobs keep walking inside my spawn region although they cannot spawn there. I need something like Towny that despawns the mobs when they walk into the region.

LadyCailinBot avatar Dec 12 '12 20:12 LadyCailinBot

Comment by Scrayos

Ah. See it now more clearly, what was meant. Despawning would be epicle.

LadyCailinBot avatar Dec 12 '12 20:12 LadyCailinBot

Comment by Steen.Schütt

I don't think it was the original idea, however I'd like to add this to it.

LadyCailinBot avatar Dec 12 '12 21:12 LadyCailinBot

Comment by TheIntelloBox

No new ? x)

LadyCailinBot avatar Oct 15 '16 17:10 LadyCailinBot