WorldEditCUI icon indicating copy to clipboard operation
WorldEditCUI copied to clipboard

Various issues with shaders

Open SecretlyJealous opened this issue 6 years ago • 12 comments

I'm using the SEUS PTGI E9 ray tracing shader pack but the colors don't work when I use that pack:

image

Without the shaderpack it works: image

I'm guessing this must be an issue with every shaderpack? I want to be able to use the shaderpack though while also using WorldEdit CUI. Just not sure if this is something that the shaderpack needs to fix or if it's something WorldEdit CUI needs to account for.

SecretlyJealous avatar Sep 10 '19 16:09 SecretlyJealous

Can you also try other shaderpacks? I think it's very likely because how WECUI is drawing the lines, but I would like to know if this indeed happens with all of them.

mikroskeem avatar Sep 10 '19 19:09 mikroskeem

Yeah it seems to affect any shaderpack that I use

SecretlyJealous avatar Sep 10 '19 20:09 SecretlyJealous

Can you also reproduce this with 1.12.2 WorldEditCUI? Just to rule out that my fork isn't the culprit.

mikroskeem avatar Sep 11 '19 08:09 mikroskeem

I believe WE CUI and shaders never played nice, ever. I've used this mod since when LiteLoader was new and shaders weren't in optifine and while it's usable the colors never worked right, on any version I've personally used. Maybe you can somehow incorporate the line drawing into fabrics / optifines rendering pipeline instead of using OpenGL directly? I'm not too big on graphics programming, so no idea if that would help, but it's an idea.

enveeed avatar Nov 12 '19 15:11 enveeed

I haven't done any (proper) graphics programming either, but if there's indeed a better way available then someone could make a PR.

---- On Tue, 12 Nov 2019 15:41:40 +0000 [email protected] wrote ----

I believe WE CUI and shaders never played nice, ever. I've used this mod since when LiteLoader was new and shaders weren't in optifine and while it's usable the colors never worked right, on any version I've personally used. Maybe you can somehow incorporate the line drawing into fabrics / optifines rendering pipeline instead of using OpenGL directly? I'm not too big on graphics programming, so no idea if that would help, but it's an idea.

— You are receiving this because you commented. Reply to this email directly, view it on GitHub, or unsubscribe.

mikroskeem avatar Nov 12 '19 15:11 mikroskeem

May be a good opportunity to learn something new - I'll take a look into it

enveeed avatar Nov 12 '19 16:11 enveeed

I have the similar problem. It works in 1.14.4, but when I moving to 1.15.2, the frame DONT show up in any shaderpack(BSL and Sildurs). I use fabric and here is my problem mod list: image The same mods I used in 1.14.4 including CUI1.14.4_3 really WORK.

RuofengX avatar Jun 07 '20 11:06 RuofengX

WorldEdit CUI test build with semi-working Sildur's shaders on OptiFine

I've made some progress on this issue. There are still issues with drawing selections over skies and waters which I hope to make progress on, but once my work is tidied up even what I have so far will be an improvement.

zml2008 avatar Jan 03 '21 00:01 zml2008

Thanks works like a charms with the one I use :) image

arturek1666 avatar Jan 15 '21 23:01 arturek1666

i'm using forge and seus shaders pack but my lines dot get colors keeps all black anyone know a fix for it ? image

VozDeOuro avatar Jun 09 '21 20:06 VozDeOuro

WorldEditCUI is not available for Forge (at least not in a form anyone here supports or can recommend)

zml2008 avatar Jun 09 '21 20:06 zml2008

I didn't feel opening a new issue for this made sense, given it's already labelled and ongoing.

Not having any issues with actual worldedit selections, they display correctly as far as I can tell. But Griefdefender claim visualizations and WECUI's Chunk Borders are problematic.

GriefDefender claim visualizations are pretty opaque.

2022-02-12_12 18 26

Chunk Borders turned on via the WECUI key make the entire screen opaque, not just the borders

2022-02-12_12 19 02

I'm using the following mods for Fabric 0.13.1 on 1.18.1 (Left out mods that have no relevance to rendering at all, have seen the issue on a test setup without them)

Fabric API 0.46.4 Indium 1.0.2a2 Iris 1.2.0 Sodium 0.4.0a6 Starlight 1.0.0

With the shader pack Complementary Shaders 4.3.3

I have seen the same results with a few other shaders such as BSL and Seus.

kencinder avatar Feb 12 '22 16:02 kencinder