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Tree generation is not captured in history
WorldEdit Version
Fabric-Official(7.2.6-beta-01+1415e6f)
Platform Version
0.7.4 Fabric
Bug Description
//undo does not see //forest as something to undo
https://imgur.com/a/mnM0DFS
I have seen the other issues, but those are all on Paper/A Server, mine is a singleplayer Fabric world
Expected Behavior
I expect for it to remove the forest when I type //undo
Reproduction Steps
- Make any change, like //set
- Make a forest, i.e. //forest acacia
- //undo ❌ It does not see //forest as something to //undo, it reverts the change made in Step 1
Anything Else?
Minecraft 1.17
This is a feature request, not a bug. Forest has never been undoable on Forge or Fabric due to the way that it works (asking MC to generated features in the world). I don't know if we can make it undoable, but it's something to investigate later.
this is technically probably a feature request. it used to be supported on bukkit platforms because they actually had api for it, but they broke that recently (#1745) but for all other platforms we need to add specific support to capture generator changes, since they aren't done by worldedit itself.
Ah, sorry
This was added a while ago