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More custom drop options
CRAFTBOOK-3078 - Reported by Nabawi.Azizul
Is it possible to make another drop depend on what you use?
For example : IronOre: block: "IRON_ORE" drops: CobblestoneExplosion: item: "COBBLESTONE:0" chance: 100 require: EXPLODE or CREEPER //environment effect Rock: item: "SNOW_BALL:0" chance: 30 require: HAND //either holding blocks or not IronOre: item: "IRON_ORE:0" chance: 100 require: tool_pickaxe //any pickaxe IronIngot: item: "IRON_INGOT:0" chance: 100 require: "DIAMOND_PICKAXE" //specific item (with meta support?) type: block append: false
"require:" is a command which items/blocks they can use in order to get the drop. It can use any items, blocks and event environment effect. If it's not using "require:", it can be earned in any way.
Well, if "require:" sounds silly, you can change it. I'm not the smart enough to think one.
Mini request, can you make decimal number for percentage?
Comment by Nabawi.Azizul
Forgot to mention, this also can be done on entity (because sheep not dropping cooked beef when burnt to death)