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Locking time breaks redstone

Open d00ba opened this issue 14 years ago • 5 comments

using the /time -l command will lock the time to specified value but will also break all redstone circuits in that world.

d00ba avatar Aug 01 '11 02:08 d00ba

This is unavoidable when locking the time fully. Many of the minecraft physics operations and redstone changes occur every tick. Time lock prevents ticks from occuring, causing problems with physics and stopping redstone.

On Sun, Jul 31, 2011 at 7:09 PM, d00ba < [email protected]>wrote:

using the /time -l command will lock the time to specified value but will also break all redstone circuits in that world.

Reply to this email directly or view it on GitHub: https://github.com/sk89q/commandbook/issues/23

zml2008 avatar Aug 01 '11 02:08 zml2008

duplicate of something (can't check now, go look through the closed issues it's probably there)

wizjany avatar Aug 03 '11 18:08 wizjany

zml2008: True, though surely theres ways around this.

For example: Instead of locking the time completely, it would lock it to a specific hour so time still moves normally. Locking the time to 3pm would set the time to 3pm and allow time to continue as normal until it reaches 4pm it would then loop back to 3pm and so on.

d00ba avatar Aug 03 '11 18:08 d00ba

There are plugins not made by sk. Look at some. There are a few that do what you want.

Sent from my iPhone

On Aug 3, 2011, at 11:21 AM, d00ba [email protected] wrote:

zml2008: True, though surely theres ways around this.

For example: Instead of locking the time completely, it would lock it to a specific hour so time still moves normally. Locking the time to 3pm would set the time to 3pm and allow time to continue as normal until it reaches 4pm it would then loop back to 3pm and so on.

Reply to this email directly or view it on GitHub: https://github.com/sk89q/commandbook/issues/23#issuecomment-1720348

zml2008 avatar Aug 03 '11 19:08 zml2008

This might be useful if you want to loop time.

jjkoletar avatar Aug 03 '11 22:08 jjkoletar