Eduardo Pinho
Eduardo Pinho
This bug is also present in Notrium 1.4.2. Certain projectiles that go through enemies (e.g. VC laser) have a chance to hit the target multiple times, which overpowers those weapons...
Back in the original Notrium, the underlying engine had a limit on the number of sounds played simultaneously, which had a curious effect on rapid-fire guns and fires. With the...
The Steam version already supports widescreen resolutions. We should seriously keep up on this particular feature.
After playing with the latest version of Wazzal II, I have reminded myself that installing and updating Notrium mods are not very clean procedures, as it involves injecting the content...
[C-COMMON-TRAITS](https://rust-lang.github.io/api-guidelines/interoperability.html#c-common-traits) says that _"crates that define new types should eagerly implement all applicable, common traits."_ The problem with this comes with the vague definition of _applicable_, which may indicate that...
Resolves #216. - dual version of PData writer, impls Read to keep receiving PDUs until the last one - add `receive_pdata` methods in association client and server
This extends the `TextCodec` trait to also have `encode_to` and `decode_to` methods, which take a heap allocated buffer value instead of returning a new one. This makes it possible to...
- Require at least on file in input instead of reporting "No supported files to transfer". - Apply minor tool improvements to output in progress bar and in verbose mode.
This resolves #204, allowing users to specify the called AE title alongside the socket address with the optional syntax `called-ae-title@socketaddress`. The option `called-ae-title` overrides the AE title in the address...
# 🐛 bug report With the sample project below, SWC is injecting imports for a shim function in order to provide public class fields to more browsers, but they are...