EnemyArea

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To be more exact: Lines/slopes and circles. Rectangles are nice to have, same as rotated polygons :) I have a Tilemap which I outlined with slopes to get some hitboxes...

If you look at the platformer demo, you can push the enemies around. But why should I push my other dynamic bodies around? They should move, but don't get pushed...

how much would it cost to create only the naked body + weapon animations (bow, longsword, spear)? maybe I hire some one to create them it for me :D

its still buggy. Columns.Clear() doesn't help Edit: Ok, first set the CustomType and than add the columns with an clear: this.Map(x => x.MapSize).Not.Nullable().CustomType().Columns.Clear().Columns.Add("MapWidth", "MapHeight");

This should be updated because its using an deprecated .net version. .net 5 is not longer supported: https://www.nuget.org/packages/Microsoft.NETCore.Targets/ and this goes for some of the dependencies.

Did you set the UseAllOfToExtendReferenceSchemas() in options? https://stackoverflow.com/questions/69083996/nullable-reference-types-in-swashbuckle-cli-and-nswag-in-net