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Fast3D renderer for Nintendo 64 games

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- Implemented 3 point filtering in OpenGL, maintaining compatibility with GLSL 1.1. - Noise implementation updated to match D3D11 implementation. - Changed how THREE_POINT_FILTERING is defined, so the user could...

Optimization when using three point filtering in D3D11. The constant buffer was being updated even if the textures had the same properties between draw calls.