LimboAPI icon indicating copy to clipboard operation
LimboAPI copied to clipboard

Opening sign prompts

Open vytskalt opened this issue 2 years ago • 9 comments

Hi, can I use the API to open a sign prompt and then get the result when the player closed it? If not, I suggest adding this feature to the API.

vytskalt avatar Nov 03 '21 10:11 vytskalt

You can register your own packet, and send it to LimboPlayer using this API.

But that's a good suggestion, we'll simplify usage of sign prompts (and inventories)

hevav avatar Nov 03 '21 10:11 hevav

You can register your own packet, and send it to LimboPlayer using this API.

But that's a good suggestion, we'll simplify usage of sign prompts (and inventories)

Do you have an ETA for when this is gonna be added?

vytskalt avatar Nov 03 '21 11:11 vytskalt

You can register your own packet, and send it to LimboPlayer using this API. But that's a good suggestion, we'll simplify usage of sign prompts (and inventories)

Do you have an ETA for when this is gonna be added?

Unfortunately, we don't have any ETA, because we are busy with other projects 😦

mdxd44 avatar Nov 03 '21 13:11 mdxd44

anvil/sign user input is generally bad idea smh

gepron1x avatar Nov 04 '21 08:11 gepron1x

anvil/sign user input is generally bad idea smh

why?

vytskalt avatar Nov 04 '21 19:11 vytskalt

anvil/sign user input is generally bad idea smh

why?

Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:

  1. On anvil, the input bar is small, and its not easy to work with long sequences
  2. On sign, you cant edit previous lines Just using chat is the best: much convenient for user, easier to maintain for developers.

gepron1x avatar Nov 04 '21 19:11 gepron1x

anvil/sign user input is generally bad idea smh

why?

Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:

  1. On anvil, the input bar is small, and its not easy to work with long sequences
  2. On sign, you cant edit previous lines Just using chat is the best: much convenient for user, easier to maintain for developers.

It depends on the use case. For example using a sign for getting the 2fa code would be perfect.

vytskalt avatar Nov 04 '21 20:11 vytskalt

anvil/sign user input is generally bad idea smh

why?

Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:

  1. On anvil, the input bar is small, and its not easy to work with long sequences
  2. On sign, you cant edit previous lines Just using chat is the best: much convenient for user, easier to maintain for developers.

It depends on the use case. For example using a sign for getting the 2fa code would be perfect.

Imo, just confusing and annoying. Like, what if a player wants to pause the game? Or what if he accidently pressed enter?

gepron1x avatar Nov 04 '21 20:11 gepron1x

anvil/sign user input is generally bad idea smh

why?

Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:

  1. On anvil, the input bar is small, and its not easy to work with long sequences
  2. On sign, you cant edit previous lines Just using chat is the best: much convenient for user, easier to maintain for developers.

It depends on the use case. For example using a sign for getting the 2fa code would be perfect.

Imo, just confusing and annoying. Like, what if a player wants to pause the game? Or what if he accidently pressed enter?

Pause the game and do what? You can already move the mouse away from the window when the sign prompt is open. Also what do you mean pressed enter? Just press enter again a few times to get back to the line?

vytskalt avatar Nov 04 '21 20:11 vytskalt