LimboAPI
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Opening sign prompts
Hi, can I use the API to open a sign prompt and then get the result when the player closed it? If not, I suggest adding this feature to the API.
You can register your own packet, and send it to LimboPlayer using this API.
But that's a good suggestion, we'll simplify usage of sign prompts (and inventories)
You can register your own packet, and send it to LimboPlayer using this API.
But that's a good suggestion, we'll simplify usage of sign prompts (and inventories)
Do you have an ETA for when this is gonna be added?
You can register your own packet, and send it to LimboPlayer using this API. But that's a good suggestion, we'll simplify usage of sign prompts (and inventories)
Do you have an ETA for when this is gonna be added?
Unfortunately, we don't have any ETA, because we are busy with other projects 😦
anvil/sign user input is generally bad idea smh
anvil/sign user input is generally bad idea smh
why?
anvil/sign user input is generally bad idea smh
why?
Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:
- On anvil, the input bar is small, and its not easy to work with long sequences
- On sign, you cant edit previous lines Just using chat is the best: much convenient for user, easier to maintain for developers.
anvil/sign user input is generally bad idea smh
why?
Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:
- On anvil, the input bar is small, and its not easy to work with long sequences
- On sign, you cant edit previous lines Just using chat is the best: much convenient for user, easier to maintain for developers.
It depends on the use case. For example using a sign for getting the 2fa code would be perfect.
anvil/sign user input is generally bad idea smh
why?
Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:
- On anvil, the input bar is small, and its not easy to work with long sequences
- On sign, you cant edit previous lines Just using chat is the best: much convenient for user, easier to maintain for developers.
It depends on the use case. For example using a sign for getting the 2fa code would be perfect.
Imo, just confusing and annoying. Like, what if a player wants to pause the game? Or what if he accidently pressed enter?
anvil/sign user input is generally bad idea smh
why?
Thats inconvenient for user. No tab-completion, small character limit, and specific limitaitons:
- On anvil, the input bar is small, and its not easy to work with long sequences
- On sign, you cant edit previous lines Just using chat is the best: much convenient for user, easier to maintain for developers.
It depends on the use case. For example using a sign for getting the 2fa code would be perfect.
Imo, just confusing and annoying. Like, what if a player wants to pause the game? Or what if he accidently pressed enter?
Pause the game and do what? You can already move the mouse away from the window when the sign prompt is open. Also what do you mean pressed enter? Just press enter again a few times to get back to the line?