Elytra
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A Cleanroom minecraft server API in kotlin
# A brief contextualization As we all know, the vanilla server has two modes of user authentication: Offline and Online. In offline mode, the server will skip this verification and...
**Is your feature request related to a problem? Please describe.** Currently is pretty damn boring creating plugins for different minecraft editions and using different apis, this is a big problem....
# Contextualization Following issue #45, it is now more important than ever to raise awareness to future users of the API to save player-related data using unique ids, instead of...
Several years ago, a new json-based chat text system was introduced to the game. While the old system, using a formatting character (§) and specific codes ([0-9a-f]), allowed for custom...
**Description** Plugin API will give the ability to developers who want to extend the gameability on their servers. **Should** - [ ] Identify the .jar on the plugins folder -...
**Description** Add **block populators** to complement the world generator, so generated worlds can have basic structures (trees, dungeons, villages).
**Description** Implement achievements and statistics, found on minecraft settings, to keep track of the player goals. That **SHOULD BE DONE** in a separated module and not incorporated in the player...
**Description** Add world chunks so players can do something. **Checklist** - [ ] Chunk - [ ] Chunk manager - [ ] Block entities