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Ability projectile destination vectors are inaccurate

Open dotdeath opened this issue 10 years ago • 7 comments

The firing destination vector of Ezreal's abilities doesn't seem to match the indicator path.

dotdeath avatar Aug 13 '14 04:08 dotdeath

Can you elaborate ? What were your targets ?

Elyotna avatar Aug 13 '14 12:08 Elyotna

Here are GIFs of how the projectile is being fired inaccurately:

inaccurate projectile 1 inaccurate projectile 2

dotdeath avatar Aug 13 '14 18:08 dotdeath

Ah yeah, this has been going on since the beginning. I believe it is related to the projectile's height coordinate which is hardcoded right now (that's why it works better in base rather than river).

There may be some other parameters affecting this though, but I have no idea which..

Elyotna avatar Aug 13 '14 18:08 Elyotna

It's also pretty glitchy in the purple side base and near the jungle on blue side. It's most noticeable when firing sideways.

dotdeath avatar Aug 13 '14 18:08 dotdeath

actually they are not inaccurate. the missile origin isnt handled properly, thats why it appears pretty glitchy

ghost avatar Aug 17 '14 15:08 ghost

Is this fixed?

Querijn avatar Oct 11 '14 13:10 Querijn

It hasn't been fixed yet. Not exactly sure why though, might be packet-related or the client is out of sync sometimes.

dotdeath avatar Oct 11 '14 14:10 dotdeath