IntWars
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Ability projectile destination vectors are inaccurate
The firing destination vector of Ezreal's abilities doesn't seem to match the indicator path.
Can you elaborate ? What were your targets ?
Here are GIFs of how the projectile is being fired inaccurately:
Ah yeah, this has been going on since the beginning. I believe it is related to the projectile's height coordinate which is hardcoded right now (that's why it works better in base rather than river).
There may be some other parameters affecting this though, but I have no idea which..
It's also pretty glitchy in the purple side base and near the jungle on blue side. It's most noticeable when firing sideways.
actually they are not inaccurate. the missile origin isnt handled properly, thats why it appears pretty glitchy
Is this fixed?
It hasn't been fixed yet. Not exactly sure why though, might be packet-related or the client is out of sync sometimes.