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GetAverageItemLevel fix

Open alchem1ster opened this issue 3 years ago • 0 comments

  1. Should not simply divide the total level of items by 16, as a player may not be wearing all items, but, for example, only 2
  2. Can't just assume that if a player has a one-handed weapon, it means there is necessarily a shield or weapon in his left hand

alchem1ster avatar Jun 12 '21 21:06 alchem1ster