Éloi Strée

Results 264 comments of Éloi Strée

## Don't - Use several material for one object - Use transparence - Use several object parts

## GPU Instancing [![Default Alt](https://img.youtube.com/vi/l3Unh6FE1-s/maxresdefault.jpg)](https://youtu.be/l3Unh6FE1-s?t=66) https://youtu.be/l3Unh6FE1-s?t=66

# Draw call ![image](https://user-images.githubusercontent.com/20149493/63656763-d3919280-c798-11e9-9935-246799bca8ac.png) https://docs.unity3d.com/Manual/DrawCallBatching.html

# Must know ## Occlusion Culling [![Default Alt](https://img.youtube.com/vi/OmuQmydipGg/maxresdefault.jpg)](https://youtu.be/OmuQmydipGg) https://youtu.be/OmuQmydipGg ## LOD: Level of detail [![Default Alt](https://img.youtube.com/vi/ifNyVS2_6f8/maxresdefault.jpg)](https://youtu.be/ifNyVS2_6f8) https://youtu.be/ifNyVS2_6f8

# Vertex Coloring [![Default Alt](https://img.youtube.com/vi/swLJV4u1Q2A/maxresdefault.jpg)](https://youtu.be/swLJV4u1Q2A) https://youtu.be/swLJV4u1Q2A - [Youtube videos about it](https://www.youtube.com/results?search_query=vertex+coloring+unity)

https://www.reddit.com/r/OculusQuest/comments/fl7pck/enabling_hand_tracking_in_unity_xr_interaction/

# To Do 1. Update Oculus on the PC 2. Update the Quest to version 11 3. Connect the cable USB C to the PC 4. Go to setting and...

["Before you can use hands as input devices, you must enable permissions in the AndroidManifest.xml file. In addition to setting permissions in the manifest file, the user must enable hand...

Code: OVRHand ``` public enum HandFinger { Thumb , Index , Middle , Ring , Pinky } public enum TrackingConfidence {Low, High} bool IsTracked { get; private set; } bool...

![image](https://user-images.githubusercontent.com/20149493/71526277-63c21e80-28d6-11ea-9675-0c397db5d501.png) ``` public class OVRBone { public OVRSkeleton.BoneId Id { get; private set; } public short ParentBoneIndex { get; private set; } public Transform Transform { get; private set; }...