Éloi Strée
Éloi Strée
## Don't - Use several material for one object - Use transparence - Use several object parts
## GPU Instancing [](https://youtu.be/l3Unh6FE1-s?t=66) https://youtu.be/l3Unh6FE1-s?t=66
# Draw call  https://docs.unity3d.com/Manual/DrawCallBatching.html
# Must know ## Occlusion Culling [](https://youtu.be/OmuQmydipGg) https://youtu.be/OmuQmydipGg ## LOD: Level of detail [](https://youtu.be/ifNyVS2_6f8) https://youtu.be/ifNyVS2_6f8
# Vertex Coloring [](https://youtu.be/swLJV4u1Q2A) https://youtu.be/swLJV4u1Q2A - [Youtube videos about it](https://www.youtube.com/results?search_query=vertex+coloring+unity)
https://www.reddit.com/r/OculusQuest/comments/fl7pck/enabling_hand_tracking_in_unity_xr_interaction/
# To Do 1. Update Oculus on the PC 2. Update the Quest to version 11 3. Connect the cable USB C to the PC 4. Go to setting and...
["Before you can use hands as input devices, you must enable permissions in the AndroidManifest.xml file. In addition to setting permissions in the manifest file, the user must enable hand...
Code: OVRHand ``` public enum HandFinger { Thumb , Index , Middle , Ring , Pinky } public enum TrackingConfidence {Low, High} bool IsTracked { get; private set; } bool...
 ``` public class OVRBone { public OVRSkeleton.BoneId Id { get; private set; } public short ParentBoneIndex { get; private set; } public Transform Transform { get; private set; }...