CodeAndQuestsEveryDay
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Code Question: How to design a local multiplayer game with Quest ?
Some Multiplayer available
Peer to peer
It exists a multiplayer p2p solution given by Oculus: https://developer.oculus.com/documentation/platform/latest/concepts/dg-p2p/ To do multiplayer. but I never tryed it.
TNET
Tnet is what I am going to use first. https://assetstore.unity.com/packages/tools/network/networking-and-serialization-tools-tnet-3-56798
Photon
To use if you want to do online and pay for the hosting https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786
- Photon Vs Unity https://www.youtube.com/watch?v=xLECRl1eyGk
UNet
To use if you want to recode your multiplayer game every two years xD. https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ
OSC
Wiki: https://fr.wikipedia.org/wiki/Open_Sound_Control
- https://github.com/jorgegarcia/UnityOSC
MQTT
-Wiki: https://fr.wikipedia.org/wiki/MQTT
- Example: https://github.com/EloiStree/2019_06_23_EmptyStart_MQTT_VR
What have been done
Old video about the subject before the Quest was realized.
Big arena
Small room
My attempt to measure the precision
Play on a mini-foot field
Play on official basketball court
Try to scan a house
Fail attempt to play on football field
Multiplayer with Unity
Peer to peer
It exists a multiplayer p2p solution given by Oculus: https://developer.oculus.com/documentation/platform/latest/concepts/dg-p2p/ To do multiplayer. but I never tryed it.
TNET
Tnet is what I am going to use first. https://assetstore.unity.com/packages/tools/network/networking-and-serialization-tools-tnet-3-56798
Photon
To use if you want to do online and pay for the hosting https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786
- Photon Vs Unity https://www.youtube.com/watch?v=xLECRl1eyGk
UNet
To use if you want to recode your multiplayer game every two years xD. https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ