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Code Question: How to design a local multiplayer game with Quest ?

Open EloiStree opened this issue 5 years ago • 5 comments

Some Multiplayer available

Peer to peer

It exists a multiplayer p2p solution given by Oculus: https://developer.oculus.com/documentation/platform/latest/concepts/dg-p2p/ To do multiplayer. but I never tryed it.

TNET

Tnet is what I am going to use first. https://assetstore.unity.com/packages/tools/network/networking-and-serialization-tools-tnet-3-56798

Photon

To use if you want to do online and pay for the hosting https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786

  • Photon Vs Unity https://www.youtube.com/watch?v=xLECRl1eyGk

UNet

To use if you want to recode your multiplayer game every two years xD. https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ

OSC

Wiki: https://fr.wikipedia.org/wiki/Open_Sound_Control

  • https://github.com/jorgegarcia/UnityOSC

MQTT

-Wiki: https://fr.wikipedia.org/wiki/MQTT

  • Example: https://github.com/EloiStree/2019_06_23_EmptyStart_MQTT_VR

EloiStree avatar Jun 17 '19 22:06 EloiStree

What have been done

Old video about the subject before the Quest was realized.

Big arena

Default Alt
https://youtu.be/6VnQjrZk3rU

Small room

Default Alt
https://youtu.be/msbTbfep_sY

EloiStree avatar Jun 17 '19 22:06 EloiStree

My attempt to measure the precision

Play on a mini-foot field

Default Alt
https://youtu.be/UfsVeIiBXqs

Play on official basketball court

Default Alt
https://youtu.be/1gzYlLiG0jg

Try to scan a house

Default Alt
https://youtu.be/KhFASODZru8

Fail attempt to play on football field

Default Alt
https://youtu.be/xWpWmEXi5mk

EloiStree avatar Jun 17 '19 22:06 EloiStree

My attempt to make dark room Quest area

Linked Issues: #9 #4 #68 #129 Default Alt
https://youtu.be/b91o9Sp-jlU

EloiStree avatar Jun 17 '19 22:06 EloiStree

Multiplayer with Unity

Peer to peer

It exists a multiplayer p2p solution given by Oculus: https://developer.oculus.com/documentation/platform/latest/concepts/dg-p2p/ To do multiplayer. but I never tryed it.

TNET

Tnet is what I am going to use first. https://assetstore.unity.com/packages/tools/network/networking-and-serialization-tools-tnet-3-56798

Photon

To use if you want to do online and pay for the hosting https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786

  • Photon Vs Unity https://www.youtube.com/watch?v=xLECRl1eyGk

UNet

To use if you want to recode your multiplayer game every two years xD. https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ

EloiStree avatar Jun 18 '19 00:06 EloiStree

Amazing work of a guy who design a tool to create 3D models of a room to play in multiplayer Default Alt
https://youtu.be/8eOhY2hoJIc

Source: https://www.reddit.com/r/OculusQuest/comments/bzcx87/two_players_in_the_same_house_exploring_a_virtual/

EloiStree avatar Jun 19 '19 01:06 EloiStree