GeoJsonCityBuilder
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Unity Package to recreate a 3D-city from a specially crafted geojson file.
https://netherlands3d.eu/ https://openupm.com/packages/eu.netherlands3d.coordinates/
Introduce "templating" of prefabs, which would allow us to set arbitrary fields on prefabs per geojson-feature from arbitrary feature properties (or even geometries - converted to unity-vectors and polygons). This...
Add unit testing - https://docs.unity3d.com/Manual/cus-tests.html - https://docs.unity3d.com/Packages/[email protected]/manual/index.html (and setup as a Github action / PR-requirement)
Allow to exclude certain JSON features on the basis of the value of arbitrary json properties.
Would like to have a way to place bridges - which can be stretched and rotated into the right (compass) direction. Two possible solutions: - Add heading, height and scale...
Allow users to specify different custom building specification, including (but not limited to) the facade material, default height, UV-settings and pointed roof-settings as basis for random seection. This further expands...