Ell (Julian)
Ell (Julian)
I know that you can already self-host one, but for a lot of people, having one running constantly isn't really viable (since they don't have dedicated servers and don't leave...
I assume you're using some sort of chunk claiming mod to stop other players from building in your area. Depending on the mod you use, you'll have to disable the...
are you sure you're not using the explosion lens lol
This was kind of a weird easter egg back when I first added it in 2015. For some reason, the concept of the undoubtedly best looking/tasting food in the whole...
I can confirm that this doesn't work in version 1.9.1. There's nothing in the log about the webhook working or not working either, not even if the URL is set...
There also seem to be some other issues with the `GetBackBufferData` method: If a render target is currently applied that is smaller than the window's size, the rectangle passed into...
If the correct behavior is not reading from render targets at all, then how is that achieved? There is `Texture2D.GetData`, but because that creates some rather large arrays every time...
As you can see here: https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Platform/Graphics/Texture2D.OpenGL.cs#L240 Texture2D creates an array that is as big as the texture itself, no matter how large the rectangle you pass is. This causes it...
My phone has a resolution of `2160x1080`.
Thanks for the investigation into this, @svallis! Those changes did indeed fix the issue for my case as well. Is there something here that can be modified within MonoGame to...