UnrealScript-Language-Service
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[Bug]: Parser breaks on documents with special characters
Describe the bug
When the parser stumbles on special characters it will fail with the following error:
Processing pending document "file:///c%3A/.../Engine/Classes/PlaylistParserBase.uc":1, source:change.
Invalidating document "PlaylistParserBase".
building document PlaylistParserBase
PredictionMode SLL has failed, rolling back to LL.
An error was thrown while parsing document: "file:///c%3A/.../Engine/Classes/PlaylistParserBase.uc" Error: cannot consume EOF
at UCTokenStream.consume (c:\Projecten\UnrealScriptLang\out\server.js:28905:19)
at UCParser.skipLine (c:\Projecten\UnrealScriptLang\out\server.js:5417:25)
at UCParser.directive (c:\Projecten\UnrealScriptLang\out\server.js:5544:22)
at UCParser.member (c:\Projecten\UnrealScriptLang\out\server.js:5711:30)
at UCParser.program (c:\Projecten\UnrealScriptLang\out\server.js:5581:42)
at UCDocument.build (c:\Projecten\UnrealScriptLang\out\server.js:20658:34)
at indexDocument (c:\Projecten\UnrealScriptLang\out\server.js:24237:18)
at Object.next (c:\Projecten\UnrealScriptLang\out\server.js:26656:41)
Appears to be caused by the following code, when an unescaped string literal is proceeded by an eventual hash character:
...
SpecialChars(1)=(Plain=""",Coded=""")
...
SpecialChars(6)=(Plain="�",Coded="™")
Screenshots
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