Eli Davis
Eli Davis
Probably just going to implement this: https://github.com/donmccurdy/glTF-Transform/blob/main/packages/functions/src/weld.ts
https://cseweb.ucsd.edu//~ravir/190/2016/garland97.pdf
As described here: https://github.com/donmccurdy/glTF-Transform/blob/main/packages/functions/src/palette.ts
Bonus points if the axis is just any normal vector
https://stackoverflow.com/questions/31322052/turn-any-2d-image-into-3d-printable-sculpture-with-code/31339320#31339320
Could look at this for reference: https://github.com/mattatz/unity-triangulation2D
It'd be ideal to replace code like this: ```c# public void Interpret(UnityWebRequest req) { if (req.responseCode == 200) { success = JsonUtility.FromJson(req.downloadHandler.text); } else if (req.responseCode == 400) { badRequest...