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How to "start" Mod development?

Open thecrafterjt opened this issue 4 years ago • 0 comments

Hi, sorry to bother you... I'm new into developing Custom Mods for BDS and have a question: I started as described in your Wiki and now i have all the header files and libs that are needed. (Compiler doesn't grumble about missing headers, etc.) But then building the MinimalModTemplate example i get 56 "code"-errors (everywhere in the include dirs). E.g.: identifier was expected in SyncedActorData.h:15 Btw I'm using VS2017 (should i use 19?) on Win10 and I've added std=c++17, after i found out that 11 was the default.

I really like your project and would like to start developing Custom Mods :+1: :)

Maybe you can help me out here.

Sincerely thecrafterjt from Germany

thecrafterjt avatar Jul 28 '20 20:07 thecrafterjt