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[Feature Request] Flick stick activate only at maximum tilt and speed

Open samcoppock opened this issue 1 year ago • 2 comments

Is it possible to have the flick stick behaviour only activate if the analogue stick is pushed from the centre to the very edge of its radius with a minimum speed.

A major limitation of flick stick is there is no means of vertical camera movement ( other than gyro )

With this feature the analogue stick would behave normally ( allowing for full camera movement ) and only perform flick stick behaviour if the analogue stick is pushed from the centre to is the edge of its radius very quickly ( like a flick )

samcoppock avatar Jul 16 '23 15:07 samcoppock

One idea I have is to reinterpret the function of checking for a certain acceleration on the right stick. In games like Apex, a high acceleration from center to edge would result in a boosted turn. I don't see why not reinterpret that as a flick for Flick Stick, especially in the former, it would also apply to the vertical axis, a useless endeavor because the vertical is limited to under 180 degress versus the horizontal's 360.

Considering that the point of Flick Stick is to be used in combination with a gyro, it was never intended for the right stick to have aiming and Flick Stick at the same time, but this is a function that can help Xbox controllers.

DamianS-eng avatar Aug 13 '23 13:08 DamianS-eng

As of v3.5.0 flick stick should activate only at 100% which is controllable via the RIGHT_STICK_DEADZONE_OUTER setting. Can you confirm?

Electronicks avatar Sep 27 '23 16:09 Electronicks