Electrocutor
Electrocutor
I still get this frequently: [LOG 14:17:09.060] [AddonLoader]: Instantiating addon 'TexturesUnlimitedDebug' from assembly 'TexturesUnlimited' [EXC 14:17:09.060] NullReferenceException: Object reference not set to an instance of an object KSP.UI.Screens.ApplicationLauncher.RemoveModApplication (KSP.UI.Screens.ApplicationLauncherButton button)...
Consider the following example: KSP_MODEL_SHADER { model = SquadExpansion/MakingHistory/Parts/Engine/Assets/KE-1 model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud2x2 model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud2x3 //model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud2x4 MATERIAL { shader = SSTU/PBR/Metallic } } If you go in game,...
It seems like the x,y for _Emission has a bug somewhere. In the following example, just turn on the lights for the pod, and you will see the rungs also...
### Prerequisites - [x] I am running the latest **alpha** version of Structurize for my Minecraft version. - [x] I checked the MineColonies/Structurize [wiki](https://wiki.minecolonies.ldtteam.com/) and made sure my issue is...
Have NEEDS be the only dependency checker. Have BEFORE and AFTER allow comma-separated lists of optional mods/patches. If they exist, it will use them for ordering, if not it will...
@PART[*]:HAS[@MODULE[ModulePartVariants]:HAS[@VARIANT:HAS[@GAMEOBJECTS]]] { @MODULE[ModulePartVariants] { +VARIANT[#$baseVariant$] { In the above example, the value of baseVariant from the current node (which is MODULE { name = ModulePartVariants }) would be used to...
Example: PART[*]:HAS[#manufacturer[abc]|#manufacturer[def]]
I'm not sure if you are still tinkering with this mod or not, but here some things that I've noticed: - When dupes stress vomit, they are not exposed to...