Wizardry icon indicating copy to clipboard operation
Wizardry copied to clipboard

[Bug] Tree textures are changed/deleted (with dynamic trees)

Open KurotamaTakauji opened this issue 1 year ago • 1 comments

Is there an existing issue for this?

  • [X] I have searched the existing issues

Observed behaviour

Tree branch textures are changed/missing. Image: https://imgur.com/a/f1uR3kX

Error log on startup:

...
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: The following texture errors were found.
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: ==================================================
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]:   DOMAIN minecraft
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: --------------------------------------------------
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]:   domain minecraft is missing 1 texture
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]:     domain minecraft has 3 locations:
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]:       unknown resourcepack type net.minecraft.client.resources.DefaultResourcePack : Default
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]:       mod ebwizardry resources at C:\Users\sbeni\AppData\Roaming\.minecraft\mods\ElectroblobsWizardry-4.3.9.jar
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]:       resource pack at path C:\Users\sbeni\AppData\Roaming\.minecraft\resourcepacks\Enhanced+Audio+Modified.zip
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: -------------------------
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]:     The missing resources for domain minecraft are:
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]:       textures/blocks/blocks/leaves_oak.png
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: -------------------------
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]:     No other errors exist for domain minecraft
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: ==================================================
[13:21:55] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
...

The behaviour is the same with or without any resource packs. Full debug.log: https://gist.github.com/KurotamaTakauji/b6ed8eda4c4646b9642044f64ee55522

I also tried changing the mod configs but it did not change anything: ebwizardry.cfg:

...
# List of registry names of blocks which can be overwritten by wizardry's structure generators, affecting both fast and fancy structure generation. Most tree blocks and other foliage should work automatically, but those that don't can be added manually here. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. dynamictrees:oakbranch).
    S:treeBlocks <
     >
...

My assumption: EBWizardry world generation somehow deletes/changes tree branch textures.

Expected behaviour

Tree banch textures work fine. If the game textures get refreshed/overwritten after startup the bug does not happen again. (e.g. load a resourcepack, F3+T for reloading resources). Image: https://imgur.com/a/A9GvCf2

Steps to reproduce

  1. Start the game with the required mods
  2. Join any games(multiplayer/singleplayer)
  3. Look at any trees

Crashlog

No response

Environment (Singleplayer/Server, etc.)

Issue present on both sides

Mod version

4.3.9

Minecraft version

1.12.2

Forge version

1.12.2 - 14.23.5.2859

Other mods

Baubles-1.12-1.5.2 DynamicTrees-1.12.2-0.9.4 ElectroblobsWizardry-4.3.9 furniture-5.3.1-1.12.2(Only for debug, same happens without this one) jei_1.12.2-4.16.1.1000

KurotamaTakauji avatar Feb 09 '23 12:02 KurotamaTakauji