ElectricalAge
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Cable quality update
Adds Resistive dust, which replaces the function of coal dust in resistors. Crafts from coal dust in a ratio of 1:8
Improved the power draw of 200V machines to 1,000 so they're actually worth the upgrade cost
Added custom registering system for cables which cleans up the code plenty. This also adds 3 new types of Cable Quality: Shoddy with half capacity, Quality with double capacity, and Perfect with 10x the capacity.
Renamed 'normal' cables to Standard cables to be consistant with the naming scheme of the new cables
Complex crafting chain to make Pure Copper, used to craft Quality cables. (Known issue: The bucket and lead is consumed in the process)
Glorious Copper which requires excessive folding of Pure Copper which makes Perfect Cables.
Turrets track faster and cost more to run passively, no longer target dead enemies, remark "gotcha" upon killing an enemy, and generally are better at aiming and killing their targets
Batteries are cheaper to recycle and have realistic battery capacity Life Batteries have higher resistance so they are no longer a direct upgrade
Added recipe to macerate silicon from flint
Apologies, I should have tested to see if it compiled before attempting to push the update. Since you had removed CableRSFactor yet some of my code still used it, I simply removed any reference to it and now things should work properly.
Did a lot of compatibility changes. It compiles now and I haven't noticed any errors.
I hope you've liked the changes I did to the wire registry, I worked really hard on it
Given what it was, massive improvement
On Tue, Feb 12, 2019, 10:06 PM OmegaHaxors <[email protected] wrote:
I hope you've liked the changes I did to the wire registry, I worked really hard on it
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Your code also failed the Travis build because you're not using the new functions Baugh set up for those pesky variables we had problems with a few weeks back.
That should address any issue that were had.
I will need help with one bit though, the localization on the new cables seems to fail and i'm not quite sure why.
Confirmed now not to cause any regressions when updating. That said, this feature pack won't contain any of the newer things (such as the arcmetal/clay blocks) so make sure you have those in there when building.
EDIT: Alright that should be everything taken care of. Just have to test everything and make sure there isn't any issues, then I will push the update and it will be ready for merging.
Thank you for being patient, that should be everything.
Alright I think that's everything.