Elabajaba

Results 67 comments of Elabajaba

The Fxc shader compiler is kinda broken and abandoned, and I'm pretty sure we're stuck with it for the foreseeable future on webgl2 because afaik Angle uses it. On Windows...

> Update: it turns out DirectionalLight is the problem. When I disable the only one in the scene (for simulating the sun), it seems to be fixed. There are no...

What do people think about shortening the internal names from ContrastAdaptiveSharpening to CAS (eg. `ViewContrastAdaptiveSharpeningPipeline` -> `ViewCASPipeline`, `ContrastAdaptiveSharpeningNode` -> `CASNode`). I think it's probably better to not change the user...

Rebased, ~~just not sure if I need to add `#[reflect(Component)]` to `ContrastAdaptiveSharpeningSettings` (like what is added in https://github.com/bevyengine/bevy/pull/7527).~~ Added `#[reflect(Component)]` so reflection will work. Since this is also modifying the...

This has been updated to use Robust Contrast Adaptive Sharpening (RCAS) instead of CAS. RCAS is newer and was developed for FSR 1 (it's also used in FSR2), and uses...

Changed it to use a linear 0.0 to 1.0 value for sharpening strength, visually it looks pretty linear imo.

This breaks bevy's coordinate system consistency. Y is no longer up for everything, it's now up for everything but UI and mouse cursor position.

Makes sense, want me to close the issue then? edit: Or should the mouse coordinates still be considered an issue, while UI isn't?

I don't think this is really relevant anymore so I'm closing it.

Just retested this and speeds above 1x still don't work for me with version 1.2.2 (and jellyfin server 10.9.0) on an LG CX.