Elabajaba
Elabajaba
This is saving ~7000 draw calls in my castle stress test view (total went from ~19.8k -> ~12.6k, which is still insane, but less insane). I wonder if sorting the...
I was seeing significant memory usage increases (VRAM and CPU), as well as significantly longer load times when testing loading large scenes on main, and this fixes them.
> [gfx-rs/wgpu#5044](https://github.com/gfx-rs/wgpu/pull/5044) may also need some work on the wasm side Yup, I was just thinking about that earlier. I guess I need to audit every cfg block in bevy_pbr/render/core_pipeline/sprite......
Blocked on https://github.com/gfx-rs/wgpu/issues/5088 and getting webgl2 working.
I've added a (temporary) `webgpu` feature that's mutually exclusive with webgl2 for now (compile time error) to get them building. (I know it's incorrect, but it's needed for testing). Currently...
Reworked this so that instead of making `webgpu` and `webgl` mutually exclusive features and a compile error, enabling the `webgpu` feature now overrides the `webgl` feature as people seemed to...
Tested this on my phone and android appears to work fine (audio played correctly, paused when minimized, plays when re-focused).
This is blocked on https://github.com/gfx-rs/wgpu/pull/3626 upstream, so we need to wait for that to be merged then for the next wgpu release (which should be about late October).
Broken on Windows+AMD for me (shadows flicker): https://github.com/bevyengine/bevy/assets/177631/c6db1344-acd5-4092-9416-c2e263e06639 ```rust AdapterInfo { name: "AMD Radeon RX 6800 XT", vendor: 4098, device: 29631, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_info: "24.1.1 (AMD...
I believe this should be fixed in bevy 0.13. Could people with intel GPUs effected by this test to see if it's fixed?