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Investigate what else is effecting controller axis sensitivity apart from X/Y sensitivity inputs

Open HaloonlineJ opened this issue 7 years ago • 1 comments

What happened?

comparing 0.5.1.1 and 0.6 at 3(default) sensitivity, 0.6 X axis sensitivity feels too sensitive. it also feels like there is an acceleration issue or something else effecting the sensitivity differently from 0.5.1.1

What did you expect to happen?

Default 3 axis sensitivity/accel would be the same in both 0.5.1.1 and 0.6 for controllers

How can the issue be reproduced?

Running fresh builds of the two different versions and testing play on a controller

HaloonlineJ avatar Aug 22 '17 12:08 HaloonlineJ

Its like the movement is restricted to vertical and horizontal. Making a circle with the right stick gives you more of a square.

GacZak avatar Apr 23 '18 04:04 GacZak