ElDorito
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Investigate what else is effecting controller axis sensitivity apart from X/Y sensitivity inputs
What happened?
comparing 0.5.1.1 and 0.6 at 3(default) sensitivity, 0.6 X axis sensitivity feels too sensitive. it also feels like there is an acceleration issue or something else effecting the sensitivity differently from 0.5.1.1
What did you expect to happen?
Default 3 axis sensitivity/accel would be the same in both 0.5.1.1 and 0.6 for controllers
How can the issue be reproduced?
Running fresh builds of the two different versions and testing play on a controller
Its like the movement is restricted to vertical and horizontal. Making a circle with the right stick gives you more of a square.