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:european_castle: A cli client to play.aidungeon.io

Results 7 ai-dungeon-cli issues
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It seems to actually start, but then i get this error, i don't really know what's wrong or how to fix it, please help, ty

I get this error: from gql import gql, Client, WebsocketsTransport ImportError: cannot import name 'WebsocketsTransport' from 'gql'

Relying on an externalized low-level API client lib would allow: - more projects to rely on it - have a less monolithic code base - be more effective when adapting...

enhancement

Seems pretty easy to do: just an hardcoded `scenario-id` different than the one for single player. But how to connect with other known users? Also, should we prompt user every...

enhancement

Hi, shall we have the feature of "redo/undo/retry/alter_action/alter_memory" that exists in official web interface and also [API lib](https://github.com/mkualquiera/AIDungeonAPI/blob/master/aidungeonapi/aidadventure.py)?

enhancement

We already have integration with: - vanilla pip (`requirements.txt`) - conda (`environment.yaml`) The big advantage of conda is that it creates automatically a dedicated virtual env (_conda env_ specifically). The...

enhancement

Adding integration tests would prevent to do manual tests at each and every PR merge. Whithout going the full [tox](https://tox.readthedocs.io/en/latest/#) route right from the start, this looks like a nice...

enhancement