blender-to-unity-fbx-exporter
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Blendshapes Removed during export
As the title suggests, if a model is exported without any armatures but with blendshape data the resulting export will have removed the blendshape data from the mesh.
Please provide a simple repro file (.blend) I could use to test the issue and develop a solution.
Currently all objects without armatures are converted to meshes so they get the modifiers applied. Possibly the objects with blendshape data should be treated differently, but I'd need a way to test if the solution works properly.
As the title suggests, if a model is exported without any armatures but with blendshape data the resulting export will have removed the blendshape data from the mesh.
Make sure that you don't have any other modifiers than the Armature modifier as it is normal for blender to not export any blendshape in that case
Apply all modifiers before you export.