ecsrx
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A reactive take on the ECS pattern for .net game developers
This should now correctly account for multiple interfaces of the same type for data related systems.
I just noticed a bug when using more than one IReactToDataSystem on a single system. Sadly to solve it properly it also requires changes to SystemsRx. So I went ahead...
Hi, I'm new to your framework and followed your guide from this page ( https://ecsrx.gitbook.io/project/performance/component-type-lookups ). I created a Module for the Customlookups and added it to my application like...
To give some background this library came about as a framework sitting on top of Unirx and Unity to allow for ECS before unity had its own ECS paradigm. Fast-forward...
A discussion on the discord server covered the topic of merging certain Plugins back into the core library as the code footprint is minimal and in most use cases these...