perworldinventory-kt
perworldinventory-kt copied to clipboard
Ender Chest Inventory wiped from before PWI installation
I just added the Per World Inventory plugin and now player's ender chest contents have disappeared. I'm wondering, is there is any way to recover the ender chest inventories and then set them for a specific world?
So the problem in a nutshell:
We have two Multiverse worlds being used, one for survival and one for creative, I want separate inventories and separate ender chests for each world. However, the survival ender chest inventories are what has been lost and players have lost their items.
This is the current plugin list on the server:
Here is my PWI config, I'm not seeing anything stopping the ender chest from working:
##########################################
PerWorldInventory configuration file
##########################################
If true, the server will change player's gamemodes when entering a world
The gamemode set is configured in the worlds.yml file
manage-gamemodes: false
If true, players will have different inventories for each gamemode
separate-gamemode-inventories: false
If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
share-if-unconfigured: false
True if PWI should set the respawn world when a player dies
manage-death-respawn: false
Disables the nagging message when a world is created on the fly
Intended for users who know what their doing, and don't need to have worlds configured
disable-nag-message: false
metrics:
Choose whether or not to enable metrics sending.
See https://bstats.org/getting-started for details.
enable: true
Send the number of configured groups.
No group names will be sent!
send-number-of-groups: true
Send the total number of worlds on the server.
send-number-of-worlds: true
All settings for players are here:
player:
Save and Load players' economy balances. Requires Vault!
economy: false
Load players' ender chests
ender-chest: true
Load players' inventory
inventory: true
All options for player stats are here:
stats: # Load if a player is able to fly can-fly: true # Load the player's display name display-name: false # Load a player's exhaustion level exhaustion: true # Load how much exp a player has exp: true # Load a player's hunger level food: true # Load if a player is flying flying: true # Load how much health a player has health: true # Load what level the player is level: true # Load all the potion effects of the player potion-effects: true # Load the saturation level of the player saturation: true # Load a player's fall distance fall-distance: true # Load the fire ticks a player has fire-ticks: true # Load the maximum amount of air a player can have max-air: true # Load the current remaining air a player has remaining-air: true
Attempt to figure out which world a player last logged off in
and save/load the correct data if that world is different.
REQUIRES MC 1.9.2 OR NEWER
load-data-on-join: false
Set the level of debug messages shown by PWI.
INFO: Print general messages
FINE: Print more detailed messages about what the plugin is doing
DEBUG: Print detailed messages about everything
logging-level: 'INFO'
Disables bypass regardless of permission
Defaults to false
disable-bypass: false
Set the duration in minutes for player profile information to be cached
cache-duration: 10
Set the maximum number of player profiles that can be cached at any given time
cache-maximum-limit: 1000
Sorry for the way it formatted the config, I can't get it to not freak out an bold stuff... ;(
for convenience sake
##########################################
PerWorldInventory configuration file
##########################################
If true, the server will change player's gamemodes when entering a world
The gamemode set is configured in the worlds.yml file
manage-gamemodes: false
If true, players will have different inventories for each gamemode
separate-gamemode-inventories: false
If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
share-if-unconfigured: false
True if PWI should set the respawn world when a player dies
manage-death-respawn: false
Disables the nagging message when a world is created on the fly
Intended for users who know what their doing, and don't need to have worlds configured
disable-nag-message: false
metrics:
Choose whether or not to enable metrics sending.
See https://bstats.org/getting-started for details.
enable: true
Send the number of configured groups.
No group names will be sent!
send-number-of-groups: true
Send the total number of worlds on the server.
send-number-of-worlds: true
All settings for players are here:
player:
Save and Load players' economy balances. Requires Vault!
economy: false
Load players' ender chests
ender-chest: true
Load players' inventory
inventory: true
All options for player stats are here:
stats:
# Load if a player is able to fly
can-fly: true
# Load the player's display name
display-name: false
# Load a player's exhaustion level
exhaustion: true
# Load how much exp a player has
exp: true
# Load a player's hunger level
food: true
# Load if a player is flying
flying: true
# Load how much health a player has
health: true
# Load what level the player is
level: true
# Load all the potion effects of the player
potion-effects: true
# Load the saturation level of the player
saturation: true
# Load a player's fall distance
fall-distance: true
# Load the fire ticks a player has
fire-ticks: true
# Load the maximum amount of air a player can have
max-air: true
# Load the current remaining air a player has
remaining-air: true
Attempt to figure out which world a player last logged off in
and save/load the correct data if that world is different.
REQUIRES MC 1.9.2 OR NEWER
load-data-on-join: false
Set the level of debug messages shown by PWI.
INFO: Print general messages
FINE: Print more detailed messages about what the plugin is doing
DEBUG: Print detailed messages about everything
logging-level: 'INFO'
Disables bypass regardless of permission
Defaults to false
disable-bypass: false
Set the duration in minutes for player profile information to be cached
cache-duration: 10
Set the maximum number of player profiles that can be cached at any given time
cache-maximum-limit: 1000