PerWorldInventory
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Inventories not sharing between worlds at all? HELP
I have a 1.12.2 server and I want my main survival world, the nether, and the end to share the same inventory, levels, everything. No matter what I try to do in the config or world.yml for PWI, nothing changes it.
Here is my config.yml:
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PerWorldInventory configuration file
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If true, the server will change player's gamemodes when entering a world
The gamemode set is configured in the worlds.yml file
manage-gamemodes: false
If true, players will have different inventories for each gamemode
separate-gamemode-inventories: false
If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
share-if-unconfigured: false
metrics:
Choose whether or not to enable metrics sending.
See https://bstats.org/getting-started for details.
enable: true
Send the number of configured groups.
No group names will be sent!
send-number-of-groups: true
Send the total number of worlds on the server.
send-number-of-worlds: true
All settings for players are here:
player:
Save and Load players' economy balances. Requires Vault!
economy: true
Load players' ender chests
ender-chest: true
Load players' inventory
inventory: true
All options for player stats are here:
stats:
Load if a player is able to fly
can-fly: true
Load the player's display name
display-name: false
Load a player's exhaustion level
exhaustion: true
Load how much exp a player has
exp: true
Load a player's hunger level
food: true
Load if a player is flying
flying: true
Load what gamemode a player is in. This is shadow-set to false if
'manage-gamemodes' is true, to stop infinite loop
gamemode: false
Load how much health a player has
health: true
Load what level the player is
level: true
Load all the potion effects of the player
potion-effects: true
Load the saturation level of the player
saturation: true
Load a player's fall distance
fall-distance: true
Load the fire ticks a player has
fire-ticks: true
Load the maximum amount of air a player can have
max-air: true
Load the current remaining air a player has
remaining-air: true
Config Version 2 below this line
Configure the amount of time between saves, in seconds
Default is 5 minutes (300 seconds)
save-interval: 300
Config Version 3 Additions below this line
Attempt to figure out which world a player last logged off in
and save/load the correct data if that world is different.
REQUIRES MC 1.9.2 OR NEWER
load-data-on-join: false
Print out debug messages to the console for every event that happens in PWI
debug-mode: false
Config Version 4 additions below this line
Disables bypass regardless of permission
Defaults to false
disable-bypass: false
Here is my worlds.yml config:
In this file you define your groups and the worlds in them.
Follow this format:
groups:
default:
worlds:
- world
- world_nether
- world_the_end
default-gamemode: SURVIVAL
creative:
worlds:
- creative
default-gamemode: CREATIVE
'default' and 'creative' are the names of the groups
worlds: is a list of all worlds in the group
If you have 'manage-gamemodes' set to true in the main config, the server
will use the 'default-gamemode' here to know what gamemode to put users in.
groups: default: worlds:
- world
- world_nether
- world_the_end default-gamemode: SURVIVAL
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