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Visual glitch when zooming a spritesheet frame
This is the original spritesheet:
And this is the way I process the glitch:
@> Show Picture: 8, 'croissant', (160,135), 1x3, Show #3, 100%, 0%, M6
@> Show Picture: 6, 'croissant', (160,135), 1x3, Show #1, 200%, 100%, M6
@> Move Picture: 8, (160,135), 200%, 0%, 1.5s, Wait
@> Move Picture: 8, (160,135), 200%, 100%, 1.5s
@> Move Picture: 6, (160,135), 200%, 0%, 1.5s, Wait
@> Erase Picture: 8
I use numer 8 as shadow overlap of the same picture, without it the glitch still on (just while zoom is processing).
All of it under Win 10 x64 and Continuous build Player.
Thanks.
Possibly related to #446 Did a quick check, the sprite 3 during the zoom indeed displays part of sprite 2 while on EasyRPG, which isn't the case on RPG_RT 2k3e/Maniac. Note that while the picture file is 88 pixels in height (not a multiple of 3), having it to be a proper multiple of 3 doesn't change anything to the issue.