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Player crashes when loading a map that had width and height increased through lcf2xml

Open jetrotal opened this issue 10 months ago • 0 comments

Broken Map: broken_Map0003.zip

I increased a map size through those steps:

  • Convert a .lmu map to .emu through lcf2xml.exe
  • Edit the map width and height through notepad
  • convert it back to .lmu with the same tool

image image


Then my player crashed. The debug build returns an error about invalid vector entries: image


The similar issue also happens on RPG_RT, but RPG_RT returns an error dialog: image


The issue can be fixed if I use the Editor's bucket tool to fill both lower and upper tiles: fixed_Map0003.zip

I suspect the issue is related to having a list of lower_layer or upper_layer entries smaller than the width or height.


BTW loading this map through Player is way slower than through RPG_RT. Fdelapena commend about this: image

jetrotal avatar Apr 09 '24 18:04 jetrotal