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Player crashes when loading a map that had width and height increased through lcf2xml
Broken Map: broken_Map0003.zip
I increased a map size through those steps:
- Convert a .lmu map to .emu through lcf2xml.exe
- Edit the map width and height through notepad
- convert it back to .lmu with the same tool
Then my player crashed.
The debug build returns an error about invalid vector entries:
The similar issue also happens on RPG_RT, but RPG_RT returns an error dialog:
The issue can be fixed if I use the Editor's bucket tool to fill both lower and upper tiles: fixed_Map0003.zip
I suspect the issue is related to having a list of lower_layer or upper_layer entries smaller than the width or height.
BTW loading this map through Player is way slower than through RPG_RT. Fdelapena commend about this: