System -The text background colour area is not displayed the same way between EasyRPG and RPG_RT
Player platform:
Windows, 64 bits continuous build of the Player.
Attach files (as a .zip archive or link them)
Example system graphic to illustrate the issue.
System.zip
Describe the issue in detail and how to reproduce it:
Between the RPG_RT and EasyRPG, it seems that the colours used in the text background colour area are not displayed in the same way.
For example here, you can notice that the shadow of the text is mostly white and orange in EasyRPG while it it is mostly white in the RPG_RT.
While I only tested without any game in mind, as reported by Nada Afterwards, this issue seems to affect the game Lcd Dem.
All of the System files of the game have content as part of said area, consisting of a 0 and a 1. Due to the display issue on EasyRPG, the game is way less readable while playing.
sys0:
RPG_RT:
EasyRPG:
sys1:
RPG_RT:
EasyRPG:
sys2:
RPG_RT:
EasyRPG:
sys3:
RPG_RT:
EasyRPG:
Just to clarify: I'm experiencing this issue on version 0.8.1.0, rather than the continuous build. I'm using a copy of the game that has been translated to English and so far, I have only experienced this with sys1, as I haven't found a way to change the system file in-game yet. However this might be unrelated given Mimigris's tests.
I know the problem:
RPG_RT only uses the top left pixel of the font's shadow, while EasyRPG uses the whole tile
That said, the weird countdown position in Lcd Dem's system graphics was the author's mistake, as 0 and 1 are not supposed to be the font's shadow in a valid system graphic