Saving with the save menu puts the cursor on the latest save saved, not on the save loaded just before
Player platform:
Windows, 64 bits continuous build of the Player.
Describe the issue in detail and how to reproduce it:
When using the save menu (not to be confused with the load menu) in the RPG_RT, the cursor is placed on the save that was previously loaded, or on the latest slot saved if you saved during your current session (so the latest save saved here).
(e.g. RPG_RT: If I saved on slot 4 for the last time and that I try to load the slot 4, my cursor in the save menu is placed by default on the slot 4. If I saved on slot 4 for the last time and that I try to load the slot 5, my cursor in the save menu is placed by default on the slot 5. From there, if I save on slot 6 during my session, my cursor in the save menu will be placed by default on slot 6 for the rest of my session unless I save on another slot.)
Currently on EasyRPG the cursor will always be placed by default on the latest slot saved, which can leads into users wrongly saving on the wrong save slot.
(e.g. current EasyRPG: If I saved on slot 4 for the last time and that I try to load the slot 4, my cursor in the save menu is placed by default on the slot 4. - Correct If I saved on slot 4 for the last time and that I try to load the slot 5, my cursor in the save menu is placed by default on the slot 4. - Incorrect From there, if I save on slot 6 during my session, my cursor in the save menu will be placed by default on slot 6 for the rest of my session unless I save on another slot. - Correct)
On another note, using the save menu from a new game should place the cursor on the slot 1 independently of the content, while EasyRPG does not do that currently.
There's no issue to report for the Load menu both on the title screen and in-game, this one seems to be always based on the latest save which is already done in the Player.
I wonder if would be possible to save a savegame again just after clicking to load it... maybe that could be a workaround to this?
I wonder if would be possible to save a savegame again just after clicking to load it... maybe that could be a workaround to this?
This would likely cause issues in some cases (e.g. you load a save where the map was changed, so the game considers that you save on the map edited once it was loaded; Maniac loading the date where the save was done with the Get Save Info command...), so that doesn't seem to be a good design idea in my opinion.