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LCFTrans as a command

Open Br4ssman opened this issue 4 years ago • 1 comments

1st of all: Great job about that!

I have seen that at the moment the use of this type of translation is available from the default menu screen.

Perhaps it would be interesting, if possible, to be able to show the possible translations where the game developer needs them, as an exclusive EasyRPG Editor command.

This way we could see the functionality in custom menu/title screens and the possibility to make an in-game language change.

Thanks in advance.

Br4ssman avatar Mar 06 '21 11:03 Br4ssman

I was already thinking about event commands related to translation.

The translation feature should be also a part of the editor someday. E.g. all the text fields should have an extra button for managing there corresponding translation.

Ghabry avatar Mar 06 '21 12:03 Ghabry