clientcommands
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Adds useful client-side commands
Big thanks to @wagyourtail. Since we can rely on the `sender` field of a `ClientboundPlayerChatPacket`, it is superfluous to include this information in the C2C packet too. This PR excludes...
This PR adds a command to change the post effect of the game renderer. Examples include `minecraft:creeper` and `minecraft:spider` which will apply a funny affect (see [minecraft.wiki/w/Spectator#Mob_view](https://minecraft.wiki/w/Spectator#Mob_view)). These effects are...
This PR adds a simple `ctick` command for querying both the client's and server's TPS and MSPT. The expected value is printed for completeness. The task code is mostly copied...
With the right angles, you can fly infinitely (or untill your elytra breaks) and even gain height with just 40 blocks of height. (https://www.youtube.com/watch?v=F69K1-cMaf8) Would love to see this becoming...
A few enhancement ideas for the `/cwaypoint` command: ### Show/Hide waypoints The `/cwaypoint show ` and `/cwaypoint hide ` commands to show or hide a waypoint. ### Set waypoint color...
Some Minesweeper versions have a feature where clicking a numbered cell will reveal neighbors. This feature could be implemented to make Minesweeper games faster.
idk maybe adding something for controlling and disabling various types of fog
When using `/ctellraw`, selectors don't work properly in most cases. For example, if I perform `/ctellraw {"translate":"death.fell.accident.generic","with":[{"selector":"@s"}]}` I will get `RTTV fell from a high place` with the correct selector...