clientcommands
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implement over-engineered diceroll
uses a modified diffie-hellman key exchange to prevent cheating
Sorry if this is a strange request but could you perhaps extract the C2C packet changes to a separate PR?
I can't completely remove them from this one or it'll break this one. but I can have them as a seperate branch that this one is based uppon
Sure, thanks!
Would it be useful to use 2048 bit keys? A wikipedia article
Would it be useful to use 2048 bit keys? A wikipedia article
yes, but they don't fit in a minecraft chat message, xd and for our purposes I don't think that'll be an issue
might i ask: how does this work, can't i just generate these values on my client over and over until i get the one i want, then send it?