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A useless plugin that might help you cope with stubbornly broken tests or overall lack of sense in life. It lets you execute aesthetically pleasing, cellular automaton animations based on the content...

Results 13 cellular-automaton.nvim issues
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Plugin seems to conflict with https://github.com/Yggdroot/indentLine. 1. It does not let indentLine enable. 2. Animation starts drawing signs from indentLine plugin.

I'm using this programmatically and not calling it from a keystroke. It'd be nice if either we could set a config option to ignore missing parsers or pass an argument...

![image](https://user-images.githubusercontent.com/61370519/226112671-44ed6792-6f60-4964-b9b7-62207702886d.png) Animation seems to randomly stop until i interact with the terminal then it runs for couple seconds and stops again

Added the possibility to call `CellularAutomaton` command without the animation name to trigger a random registered animation

As title. That is: one can customize the key(s) (not `Esc`, `q`, ``) to quit the animation.

When I run it, I do see it work but then it opens this error at the bottom: ``` Error executing vim.schedule lua callback: ...ed/cellular-automaton.nvim/lua/cellular-automaton/ui.lua:61: Vim(le t):E903: Process failed to...

I've notice the occasional escape sequence (I think that's what they are) in the animations. See below, such as ``, ``, and ``. I personally think they're kind of fun,...

This doesn’t seem to work at all on my computer: Neovim 0.8.1, treesitter 0.1.x branch, running on Ubuntu 22.04. ## Steps to reproduce - start nvim - `:CellularAutomaton make_it_rain` ##...

Closes #30. Better UTF-8 support because now we're iterating over UTF-8 symbols (which can be up to 4 bytes long) when initializing grid. Also there's **strdisplaywidth()** calls under the hood...

Hi, I like your plugin a lot - it's exactly what I need at certain moments) But it doesn't work well when buffer contains UTF-8 symbols with 2 or more...