EZSoftBone
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Please add Unity Job system and Burst compiler
Please add Unity Job system and Burst compiler to improve performance.
Good advice, it's already on my list, but a lot of work needs to be done before I release it, just leave this issue open.
unfortunately... release the job system version on github is not allowed by my leader, since I did most of work as full-time job...
Could you upload the plugin to unity assetstore, we are willing to pay for it!
------------------ 原始邮件 ------------------ 发件人: "Ethan Zack"<[email protected]>; 发送时间: 2020年4月29日(星期三) 中午11:51 收件人: "EZhex1991/EZSoftBone"<[email protected]>; 抄送: "Gushijie"<[email protected]>;"Author"<[email protected]>; 主题: Re: [EZhex1991/EZSoftBone] Please add Unity Job system and Burst compiler (#6)
unfortunately... release the job system version on github is not allowed by my leader, since I did most of work as full-time job...
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Sorry, I can't do this, and it's not up to me, leave current repo public is already a hard decision according to my leader.
Here is what I can do:
- keep this repo public and fix bugs
- release 1.x (non-Job-System) version on AssetStore
- make documents and tutorials for 1.x version during my personal time
maybe I can make some code explanations in tutorial, so you guys can understand the algorithm and implement your own soft object simulator.
Anyway, thank you very much.
------------------ 原始邮件 ------------------ 发件人: "Ethan Zack"<[email protected]>; 发送时间: 2020年4月29日(星期三) 中午12:49 收件人: "EZhex1991/EZSoftBone"<[email protected]>; 抄送: "Gushijie"<[email protected]>; "Author"<[email protected]>; 主题: Re: [EZhex1991/EZSoftBone] Please add Unity Job system and Burst compiler (#6)
Sorry, I can't do this, and it's not up to me, leave current repo public is already a hard decision according to my leader.
Here is what I can do:
keep this repo public and fix bugs
release 1.x (non-Job-System) version on AssetStore
make documents and tutorials for 1.x version during my personal time
maybe I can make some code explanations in tutorial, so you guys can understand the algorithm and implement your own soft object simulator.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or unsubscribe.