EYHN
EYHN
* **#11799** 👈 (View in Graphite) * `canary` ## How to use the Graphite Merge Queue Add either label to this PR to merge it via the merge queue: -...
* **#10953** : 2 dependent PRs ([#11324](https://github.com/toeverything/AFFiNE/pull/11324) , [#11325](https://github.com/toeverything/AFFiNE/pull/11325) ) 👈 (View in Graphite) * `canary` ## How to use the Graphite Merge Queue Add either label to this PR...
> Did you check performance with this? You're drawing the most expensive parts of the game all at the same time. There's very little chance this will stand up performance-wise....
Hey, I fixed the stuff you mentioned in the review. The only snag is, this solution kinda makes both the profile and beatmap render at the same time. I tried...
* **#12303** 👈 (View in Graphite) * **#12296** : 1 other dependent PR ([#12315](https://github.com/toeverything/AFFiNE/pull/12315) ) * `canary` ## How to use the Graphite Merge Queue Add either label to this...
Okay, thanks for your time reviewing this. I will consider how to workaround it.
@bdach Yes, #5933 is already included in this PR. When i ready for review, I will reorganize the history.
> I question a lot of this approach. Emoji usage is rather sparse. I don't know that atlassing emojis makes much sense. Kinda think that having them as separate pngs,...
> Should be fine _as long as_ you _also_ include a script to rasterise noto color emoji to png. Like [the one for twemoji flags](https://github.com/ppy/osu-resources/blob/master/osu.Game.Resources/Textures/Flags/osu_flags.sh) that we have. I've finished...
Hey Peppy, > We have code framework-side to cache PNGs to raw bytes for faster loads of fonts (png decode is slow), which is quite important for fonts which can...