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Remove most of the OpenGL stuff

Open mgeier opened this issue 9 years ago • 0 comments

I don't know if you need any of this, but it looks like dead weight to me.

Sadly, I couldn't remove all of the OpenGL stuff, because it is still needed in Polygon::triangulate(). If this could be implemented without OpenGL, the whole dependency could be dropped.

mgeier avatar Nov 07 '16 21:11 mgeier