EIRTeam.FFmpeg
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Plugin for godot that adds an FFmpeg-based decoder.
With this fix GPU YUV conversion needs rendering device _and Godot 4.3+_ Fixes #23 Tested on Godot-stable (4.2.2.stable.official.15073afe3) and Godot-latest (4.3.dev6.official.89850d553) on compat and forward+ renderers
Because why not Builds ffmpeg with `make ffmpeg` because idk where to get prebuild ffmpeg for android [Auto-Build release (with android support)](https://github.com/EgrorBs/EIRTeam.FFmpeg/releases/tag/autobuild-2024-07-10-21-32)
Godot: 4.3beta3 lib: Auto-Build 2024-06-07 Different behavior between ogv and ffmpeg. Ogv loop draws frames at the same frequency. Ffmpeg is very unstable. Minimal project with two videos: [project.zip](https://github.com/user-attachments/files/16284709/project.zip) Also...
after installing all the dependencies and implementing commands, it still throws an error.  build.log - 
I get the following error on 4.3 stable if I try to use the plugin on any media file, even a normal .ogv file.  Just to be clear, this...
I'm using the latest official stable release of Godot4.3 along with EIRTeam.FFmpeg Auto-Build 2024-06-07 on a Windows11 system. This extension produces the following error message on every single frame that...
When playing 4K (4096x2160) mp4 videos on Quest3, ( Pack apk to Android ) there are often freezes and choppy playback. How can I solve this problem?
The latest release of this project also cannot decode FLV. I updated to ffmpeg-n7.0.2 to support FLV, but at this time, MKV format and network streaming videos are no longer...