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Files don't play with Godot 4.5-dev5

Open deyn123456789 opened this issue 9 months ago • 2 comments

On the latest Godot dev build (4.5-dev5, likely release candidate) video files won't play. Trying so returns the following runtime error message:

E 0:00:00:297   compute_list_dispatch: Uniforms supplied for set (4):
Set: 0 Binding: 0 Type: Image Writable: N Length: 1
are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:
Set: 0 Binding: 0 Type: Image Writable: N Length: 1
Set: 1 Binding: 0 Type: Image Writable: N Length: 1
Set: 2 Binding: 0 Type: Image Writable: N Length: 1
Set: 3 Binding: 0 Type: Image Writable: N Length: 1
Set: 4 Binding: 0 Type: Image Writable: Y Length: 1
  <C++ Error>   Method/function failed.
  <C++ Source>  servers/rendering/rendering_device.cpp:5290 @ compute_list_dispatch()

Tested on Arch Linux with an H264 file.

deyn123456789 avatar Jun 09 '25 11:06 deyn123456789

Seems like a bug on their end, i'll investigate when I can.

EIREXE avatar Jun 12 '25 12:06 EIREXE

I can confirm this issue is still present in Godot 4.5 stable. Tested on Windows.

gvvim avatar Sep 16 '25 09:09 gvvim