EIRTeam.FFmpeg
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The brightness varys between different file type
Env: Linux mint 22 / Godot 4.3 Stable / release v1.1.2
If play .ogv (godot supported), it's the same If play .mp4 (plugin supported), it's brighter
with desktop player, converted files have same brightness
in game, not the same
Min Project:
ffmpeg command ffmpeg -i input.mp4 -c:v libtheora -q:v 7 -c:a libvorbis -q:a 4 output.ogv
This is probably due to the YUV -> RGB conversion math, i'll take a look when I can