spot_the_surveillance
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Potentially avoid headlocking Counter UI when user is viewing from roomscale VR
We've received a report that some users experience may experience a jarring effect with the headlocked Counter UI (the 0/7
box).
Without having to adapt the game progressively for roomscale VR, it'd be neat if there was a toggle for roomscale tracking vs. positional-only VR tracking that could change whether the Counter UI is headlocked vs. fixed in space. Thoughts?