cyberpunk2077_ext_redux
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A rework of the cyberpunk vortex extension
Cyberpunk 2077 Support for Vortex Mod Manager
- Cyberpunk 2077 Vortex Support on Nexus
- Repository on Github
- Dev chat on the #vortex-support channel on Cyberpunk 2077 Modding Community Discord
Installation
Install from the page on Nexus
Manual Installation (e.g. for a development version)
Prerequisite: You need either a packaged release from Nexus or Github, or you can build manually (see developer info below)
Then, in Vortex:
- Go to the 'Extensions' tab
- Find the Cyberpunk 2077 extension in the list
- Click on the 'Remove' button on the right side to uninstall it completely. (The button could be covered up by an info pane that pops out of the 4. right hand side. You can make that go away by double clicking on any entry in the list). This will NOT remove your game, mods, or profiles.
- Vortex will want to be restarted, so go ahead and do that.
- Now you will see that Cyberpunk does not show up as a game at all (but it's still there, don't worry)
- Go back to the 'Extensions' tab
- At the bottom either click where it says "Drop Files" and select the zipped release (or 7z, rar, whatever the package format is), or you can indeed drag-n-drop the zip from Explorer to that field.
- Vortex should prompt you to restart. If it doesn't, just close Vortex and restart it manually.
- On relaunch, select cyberpunk, and you will be ready to go.
Reporting Issues, Feature Requests etc.
If possible, make reports and requests on Github. You can also use Nexus bugs and Nexus posts.
To help us fix and add things, please:
- Make sure you've read the usage information on the our page on Nexus
- Make sure you've read any instructions that the mod you're trying to install comes with
- Try to reproduce the problem so that you can tell us how to reproduce it.
You can use the ISSUE_TEMPLATE to help us (you can copy it to Nexus too)
Developer Info
Prerequisites
- Check you can use the terminal either in your IDE, or PowerShell directly (cmd.exe is not ideal)
- Install nodejs 16
- Alternatively install using a package manager
- To check nodejs works and your path etc. are correct:
node --version
- Install TypeScript
npm install -g typescript- To check TS works:
tsc --version
- Install Vortex Mod Manager
Build & Install
npm installnpm run build- If you're on nodejs 17+ and get an OpenSSL error, use
export NODE_OPTIONS=--openssl-legacy-provider
- If you're on nodejs 17+ and get an OpenSSL error, use
- Create a zip/rar/7z archive containing everything in .\dist\
- Open Vortex > Extensions
- Disable the
Cyberpunk 2077 Supportextension if enabled - Drag & Drop or click to add the zipfile from step 3 to install/update the new extension
- Disable the
- Restart Vortex
- Try to install a mod to verify the extension works correctly
Running The Tests
There's a jest test suite in test/, and it's automatically run on
pre-commit. You can also use npm run test and/or configure that in your IDE.
"Real" Test Suite
Vortex Extension Test Suite on Nexus contains a Collection that can be run to test live mods.
Reporting Bugs & Making Suggestions
Debugging Typescript is great, probably*, but just using tests and console.log works fine. Additionally,
you can set the DEBUG env var to have all Vortex log calls logged to console during a test run.
In WSL/posix: $ DEBUG=1 npm run test
In PSH: > $env:DEBUG=1; npm run test; Remove-Item Env:\DEBUG (Yes, really. Put it in a function. Reasonable envs might get added in next psh, or might not!)
* It's not that bad, really. If you run npm run test-debug, it'll print you instructions on how to debug using a chromium browser.
For VSCode, there are launch scripts in .vscode/. "Debug Jest Tests" will start jest right from VSCode, but the second is the more useful one: it attaches to any node process that is launched with the debug config.
Either way:
- Add
debugger;statement in your code wherever you want to stop (or just set a breakpoint in the IDE) - Use
npm run test-debugto start jest and run all tests, BUT npm run test-debug -- -t 'somestringinyourtestname'will only run the matching tests. Very helpful.- Once you kick off the tests, go to VSCode's debugger and launch |> using
Attach to Node - Have fun!
Sourcemaps should be getting generated so you should see correct lines in the debugger.