Paweł Dzierżanowski
Paweł Dzierżanowski
Beacon cursor artwork is ready but it's not possible to assign that cursor to `PlaceBeacon` trait yet. https://github.com/michaeldgg2/OpenE2140/blob/master/mods/e2140/content/core/assets/beacon.png https://github.com/OpenRA/OpenRA/issues/20850
 
Just like in Warcraft 2 or Age of Empires games, infantry bodies decay over time, they do not disappear as soon as animation ends as it is in Westwood games....
 Tasks: - [x] add sprite for attack flash animation (#238) - [ ] #239
https://cdn.discordapp.com/attachments/1080450424726884414/1153372471169388618/freezebullet.gif Debris shouldn't freeze on water, it should sink at once. Only water splash effect should be spawned. I recommend adding support for `InvalidTerrain` to `FreezeBullet`.
In the original game, slow rotor casts own shadow with different offset than the main's body shadow. Its ZOffset should be above the main body, but still below the rotor...
In Earth 2140 game, laser effect narrows to the target point. 
I believe OpenRA engine doesn't support blocked cursor state for guarding. It might require engine update. @michaeldgg2 yours!
OpenRA engine supports implementing a lot of turrets to the same actor but each of these turrets will ALWAYS target the same actor. In Earth 2140 there are only two...
And updated husk for Mothership and Battleship. The only issue I have got so far is that turrets are gone when Battleship is destroyed. Yes I know that they're not...