Paweł Dzierżanowski
Paweł Dzierżanowski
In the main OpenRA mods, it is possible to mute cash tick sound. It would be nice to have the same option for KKND1 tankers (KKND2 won't need that as...
There should be an option to disable intros if someone doesn't want to see them everytime the game is run.
Just like the title says. If the bunker is turned off, creep towers will be guarding nothing.
HP bar
As soon as an actor takes damage, HP bar changes its color from green to yellow. In the original KKND1, an actor can withstand a bit more before the bar...
Before:  After: 
This PR uses sound 20.smp as a base and adds 3 new sounds which have faster tempo and have various pitch changes. Default 20.smp and 21.smp do not fit small...
When I was implementing HT 30 LR unit I noticed the following issue: There's a probably a bug or an oversight in `ReloadAmmoPool` trait. It has `ResetOnFire = True` parameter...